Anyways, besides adding bugs, we’ve been eliminating them aplenty this week. A lot of nasty ones too. For example there was a brief moment when all of our monsters were immortal but since it made the game a little too difficult, we had to fix it. Oh, and regarding difficulty, the game now has a setting for combat difficulty! If you feel like you want to concentrate more on the puzzles and adventuring and just glide through the combat, just switch it to easy! Also, keyboard bindings should work now pretty universally across any sort of keyboard, language or key and if you accidentally hit caps lock during an intense combat it won’t be a problem. The fabled “oldschool mode” that disables the automap was implemented and we’ve also added a little more spice to the spells and the key art of the game is looking mighty fine too!