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January 30th, 2012, 23:56
The need to pay for production, packaging and distribution, just to spread few thousands copies around the world, not necessarily where your customers are, and then fighting for some exposition space on shelves?

I'm sorry but I don't think the risk is worth the effort, unless you have strong faith in your product and its potential popularity.

I can't speak for them, but I wouldn't do it for my hypothetical indie game.
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