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January 31st, 2012, 08:44
The combat in the Gothics/Risen (Well Gothic2 and its refinement/streamlining in Risen) is probably the only ARPG combat I actually like and one of the few cases that doesn't devolve in a clickity click mess. It is also the only one that comes in mind, where investing skill points actually changes the way the controls/attack speed/animations handles giving you a more immediate feeling of progression and changing dramatically the way you play and which enemies you can defeat (and with some good planning equipment and player skill you can defeat the tough ones way ahead of time if you are so inclined)…

Let's hope it doesn't turn into something too ARPG generic…
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