KoA: Reckoning - Preview @ Eurogamer
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January 31st, 2012, 20:22
Originally Posted by
I'm not expecting Proust. The writing had no character.
Salvatore and friends are walking a well-trod tightrope. Do you write something "edgy" and "different" and potentially alienate folks who are familiar with LoTR and D&D tropes or do you try and start near the center and edge out a bit and expand with each new Amalur iteration. Obviously, they chose option 2.
I agree it feels a bit same-y, but I also feel it all shows polish and promise. You have to get the foundation down before you can build on top of it. I'm OK with their decision.
Join Date: Jan 2011
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