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February 2nd, 2012, 03:10
Hmm…..one of my "fondest" memories of leveling up in EQ was entering my first dungeon. Every single monster in the dungeon was camped. If you wanted to kill the final boss you didn't have to go on an adventure and fight your way to him. You just walked to his room and waited on line behind 5 other groups to kill him. You then repeated that process for hours, never moving from the same spot. Truely what epic adventures are made of.

Instancing solved that and that makes it great in my book.

Originally Posted by Drithius View Post
Part of the shift in MMO's (and I use the multiplayer part of that loosely) is the increased instanced content. Say what you will about kill-stealing, trains, and other steretypical cliches of non-instanced content, it increased social gaming. People couldn't simply stick their heads in the sand and solo an instanced dungeon. If I wanted to play alone, I'd play an offline single player game.
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fadedc

Keeper of the Watch

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Join Date: Apr 2011
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