Article : "Content locusts killed my MMO"
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February 2nd, 2012, 06:23
I miss the people. The people you got to know via this [exaggerated] drudgery. '
It's important to realize that gaming was a different animal back then. The internet was still in its infancy. You could go months without secrets to certain fights being mass revealed. The time spent with one's guild dying repeatedly for 5 hours a night, every night, for weeks and months would be contrued as abysmal "drudgery" these days. But it made it all the more satisfying once everything clicked. And, again, it built camaraderie.
But this is in regard to the raiding content.
Was group content "drudgery"? For a lore fanatic like me, noway. Everquest has magnitudes more lore than any other game I've played, save possibly the Forgotten Realms setting. Exploring Chardok or Sebilis or Dreadspire Keep was pure delight.
Anyway, nostalgia is likely affecting my perspective. I wouldn't play a game like Everquest today because I no longer have the time (ahh… youth), but I have always missed the people.
Join Date: Nov 2008
Location: New York, USA
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