RPGWatch Feature - Jagged Alliance: BiA First Impressions
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February 8th, 2012, 03:49
Originally Posted by
why no fog of war for a tactical game?
That's the question everybody asks.
Official word is that fog of war was in until ca. August last year. Then after lots of test it was taken out because the feedback was that this specific game is more fun without. So it's not a technical issue. The engine supports FoW.
I don't miss it, but of course I can't say if it would make a positive or negative difference, because the whole balancing would have to take FoW into consideration. At least no fog of war means one random element less, and certainly far less trial and error.
As for suspension of disbelieve, one could argue that modern mercenaries would send a high tech drone with cameras and heat sensors over the area before going in.
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