Originally Posted by Vii Zafira
Act the second; La Zingara. Scene the second.
In which the Count is awesome and very hot.
If she really had a wicked plan, wouldn't her motivations be the most honorable of the lot?
That aside the focus being on their passions and motivations, in their ambitions and lusts, in their powerful and grand, but irrational, actions also makes the characters quite humane and relatable. I personally find passion to be a much more interesting theme than morality, philosophy, emotion, or ideas. We should have more stories focused on that kind of thingie instead of so much pretentious or moralistic stuffies.
Actually, I would love an anti-bioware game actually written to play with the idea of fate. Bioware and others like to mention how the player character is free of the bounds of fate and similar stuffies, yet in the end all of that amounts to nothing as all choices are Biowarian ones. Instead of that we should make a game with actual choice and consequence were everyone tells the heroine how she can't win against fate but she, and the player, keep trying and trying, making hundreds of choices, all of which have real consequences, just to have destruction and despair sweep everything away at the last moment in a manner that fits perfectly the endgame scenario the consequences of the heroine's choices created.