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Default Grim Dawn - Underground Prototype

March 1st, 2012, 00:45
Crate has posted an update on the Grim Dawn forums along with some screens of a cellar:
Been working out a better way to do undergrounds that utilizes the heightmap, instead of the old tile grid, which was limiting and required a lot of unique geometry just to make a very basic scene.

Here are some screenshots of a "cellar" style underground. This was just supposed to be a prototype but I think it is getting close to a finished product. Just needs a little polish and more art.

Getting the undergrounds constructed is one of the larger tasks left to finish before alpha release, so this is a big step forward.

Also, you might notice we've been playing around with the UI based on prior feedback about it being a little too crowded and noisy. Rhis hates it, of course, but me let know what you think.

http://www.grimdawn.com/media_screenshots.php
More information.
Last edited by Dhruin; March 1st, 2012 at 12:34.
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