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March 9th, 2012, 02:24
I think that's a given that what you suggest is the "right approach", but it doesn't guarantee good quests. I'd say it's a good start. But if you remember the bad ol' days of FMV games, you can have some terrible gameplay propelling a … well, I hesitate to call them GOOD stories, but I will at least call them carefully crafted stories… along. The gameplay / quest mechanics should run parallel and support the story & setting (and vice-versa), but I do not believe it's a natural derivative. If only it were that "easy…"
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