Personally, I liked Fable1 very much (does this mean that I'm immature and juvenile ?

) - the only real dislike is that the enemies level, too.
As soon as I had found this out, I had stopped playing. Because levelling enemies totally break the feeling of an "achievement" for me. In an role-playing game I just *need* the feeling of an achievement - at one point or other. Giving me auto-levelling enemies gives me the message : "You are not allowed to achieve something." Which is totally … immersion-breaking for me, personally. (Typo : "Immersion-braking", lol)