Lionhead Studios - Peter Molyneux Leaves
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March 9th, 2012, 17:16
Personally, I liked Fable1 very much (does this mean that I'm immature and juvenile ?
) - the only real dislike is that the enemies level, too.
As soon as I had found this out, I had stopped playing. Because levelling enemies totally break the feeling of an "achievement" for me. In an role-playing game I just *need* the feeling of an achievement - at one point or other. Giving me auto-levelling enemies gives me the message : "You are not allowed to achieve something." Which is totally … immersion-breaking for me, personally. (Typo : "Immersion-braking", lol)
“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist,
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