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March 13th, 2012, 13:55
Actually in this case I'm thinking it's more because it's distracting: being punished for failing to sneak and having to go though the process of reloading and repeating part of the game, or having to rely on other methods, hurts the pacing, might spoil the atmosphere and causes frustration that compromises the feeling of being the sneakiest sneak that ever sneaked.
"I am not interested in good; I am interested in new, even if this includes the possibility of it's being evil"
(LaMonte Young, 1962)
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