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March 16th, 2012, 15:27
Well, the most common approach is to make every party member a specialist of some sorts, and to give everyone a good base.

Etiquette is one of the least needed talents there. It's good to give there a few points, but not too many.

One thing you should do relatively lots of points into is what is I think called "will power" there. The more points there are, the less likely wounds will appear.

Some points should go into the healing skills, too.

And don't forget to buy the special combat skills from the trainers !

It is also important to put a few points into the base stats, too. Because they do influence all of the other talents, because the talents are based on that.

Very, very, very important ! : Do a right-click on every item that interests you ! This way you get good and full descriptions of everything needed !

There are already a few "hints" threads, so you could take a look into them, too.

Drakensang 2 has the positive point that each profession (there really aren't "classes" there, at least not in the same sense like in (A)D&D has its own "origin" (like in Dragon Age : Origins). They are adressed according to their professions in diologs etc. but otherwise their "origins" don't really influence the game that much. They allow special approaches towards some quests, though.

For TDE/Aventuria background lore look into this thread : http://www.rpgwatch.com/forums/showthread.php?t=6927
You should look into this thread then, too : http://forum.dtp-entertainment.com/v…p?f=63&t=14843

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
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