Quantcast
RPGWatch Forums - View Single Post - Wasteland 2 - Update #6
View Single Post

Default 

March 24th, 2012, 16:23
As much as I love modding games, I would vote for not doing mod tools at this point. Please just do the original pitched project first with extra content. I would prefer they work on core design and getting data structures pinned down and logical and robust. Release the data structure format as a document and modders will fill in the holes if there is a market. Games like the Infinity engine games had a reasonably well crafted file format that modders could update and we got a fair number of content mods as a result without having official editors.

Fallout 1/2, Jagged Alliance 2, Witcher … put out editors and there really were not many mods from those that I recall. JA2 admittedly has quite a few mods now but much of that came with source code being released (and some really dedicated russians before that).
figment is offline

figment

figment's Avatar
Keeper of the Watch
Original Sin 1 & 2 Donor

#13

Join Date: Apr 2010
Posts: 621