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March 24th, 2012, 18:15
Originally Posted by Dhruin View Post
You definitely need a different mindset to most RPGs. As mentioned, there is no filler combat.

Think real life. You're a newby "adventurer" (of whatever class) - what makes you think you're equipped to take on an assassin who has presumably killed before? You haven't.
I hear what you're saying, but not having a good, clear indication how how tough I am (am I really a totally wet-behind-the ears adventurer?) or how tough the other guy is, is close to being arbitrary death.

What I would expect from a game that wants to be that way is some kind of clue that the other mob is too tough for me. Something that my character would notice; i.e. he can be described as "… looking like a veteran assassin with countless notches on his X-bow" or something like that.

Now maybe it did give me a clue, in which case I take it all back
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