Originally Posted by Zloth
No, it means when you press a button something happens. I'm still not sure what the Hades that's supposed to mean, though. What game - heck, what program has you giving input without something happening on the screen?? It's been too long since I played Anachronox to remember it's combat system. He's saying Jagged Alliance 2 is a positive example, though, and that was more turn based. <shrug>
I agree with him a lot more when he talks about the second point - variety. That's definitely true.
I would put long-term strategy in there, too. When you're building up, the RPGs that I like most will let me mix and match the various skills to make a strong over-all strategy. Maybe that will be done with the skills of my character or maybe it will have more to do with what party members I bring along - the key is that it's my strategy. A game where you can go the archer route, the wizard route, or the fighter route is not nearly as fun as a game where you have several skill trees and need to combine them effectively to make a strong character.