Originally Posted by elikal
For me it is more the disaster of ME3, than DA2. In both games, the "hero" was not making ANY change in the result of the end. In ME3 and DA2, the player was just a witness of things. His influence on the result was, a few details, zilch. I profoundly hated that. In a RPG I want to feel my heroic or villainous actions made a difference.