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April 9th, 2012, 18:22
Originally Posted by Dhruin View Post
The problem is that Bioware hasn't figured out what to do with the IP. DAO worked quite well on PC but the tactical aspects were difficult to control on console. They can't leave it as a PC-first product but they haven't figured out what will work with both camps.

They could, of course, have two different approaches but Bioware hates not doing the most "efficient" thing when it comes to develoment.
Actually the real problem is that DAO took like 5-6 years to make… That kind of scope you will never, ever see again from an EA-controlled company which demands megahits every other year from its minions. Corners simply have to be cut to maintain that schedule, and they were quite apparent in DA2. OR, you hire more people to work on it, but that affects the bottom line, so it's off the table. EA wants game-producing sweat shops throwing quick, lower-quality product together to maximize profits.

I expect DA3 to be more of the same, with a few tweaks.
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