View Single Post

Default 

April 13th, 2012, 01:29
Thanks for the replies JDR and Dhruin, your input is much appreciated. I decided to give it a try last night (despite my initial hesitation caused in large part from a lack of experience with the games that inspired LoG, a game priced at <$15 isn't much of a risk). I'm certainly happy I did.

Barely into the first level of the dungeon, I was immediately hooked. I normally hate puzzles, but that's because they are often-times poorly designed, and rather than challenging you with a logical problem-solution scenario, you are tasked with a seemingly illogical, immensely frustrating trail and error/blind experimentation process in order to proceed. However, in LoG, the puzzles I have encountered so far (I made it to level 3 before running out of steam very late last night) have been very well-designed and feel "just right" in terms of challenge. The combat isn't anything particularly special, but it's still enjoyable nonetheless. The importance of movement is an interesting mechanic, and in some of the tougher encounters you really do need to be careful about where you move - accidentally backing one's self into a corner is pretty much a death sentence.

So far, I am very glad I decided to purchase this game. If LoG continues to maintain this level of enjoyment, it just might find itself placed firmly atop my "best indies ever" list. I'm still somewhat early on in the game of course, but I am very impressed by what LoG offers thus far. The atmosphere is top-notch, exploration is meaningful and full of rewarding secrets and loot, combat is enjoyable, puzzle-solving is actually fun, and the overall pacing is great.

If, like me, you don't have very much experience playing this specific type of "old-school," first-person perspective party-based dungeon crawler (OSFPPBDC? I guess that's probably too long of an acronym for this sub-genre ), I fully recommend giving it a try. While the game definitely doesn't hold your hand - there isn't even a "real" tutorial (which is quite refreshing, I might add) - it's been designed in a way that it's not overly difficult to pick up and play. The interface is great, with the option of using only the mouse as a viable method of easily navigating the various menus and WASD+QE for movement. Character progression is satisfyingly meaty with room for creative character builds and different party compositions, but it's not overly complex or convoluted, meaning that you will feel right at home if you have any experience at all playing RPGs. LoG feels like a steal thus far at <$15, and I have a feeling that I will be playing this game for a long time, experimenting with various character builds and soaking in the fantastic atmosphere.
Nerevarine is offline

Nerevarine

Nerevarine's Avatar
Keeper of the Watch

#44

Join Date: Nov 2010
Posts: 853