Originally Posted by wolfing
I guess I'm in the minority here. I'm not too thrilled with the whack-a-mole 2x2 combat system. And I think they went too far back in time. Games that were pure dungeon-crawling evolved (and were better) when they added towns, NPCs.
And please make the spell system easier to use! Let me select spells by name, and 'bookmark' them, my mage character is a super-genius, he should be the one knowing that Ice Cream Cloud is rune 3, 6 and 8… not me!
Originally Posted by JonNik
A good example of both worlds was the Witcher 2. It disabled saving in combat (good) but also did not allow you to save in some largish sections i.e the start of Chapter 2 on the Iorveth path. I must have died 6-7 times almost at the end of that section and mostly due to a bug on the controls that made Geralt focus on an enemy 30 meters away and jumping there with an unlucky click (and hence going outside the protective circle) forcing you to replay the whole section consisting of several separate combat set pieces… not good