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April 16th, 2012, 14:00
Well, short of a miracle, I guess this won't get funded this round - I pledged for it anyway to show some support. I agree with the suggestions made above, though. The Kickstarter campaign could be much improved, and you should try to get the word about your game out in other ways as well. The kickstarter campaign was the first I ever heard of it, and the Watch is usually well informed.
Secondly, I wonder if you shouldn't scale the project back a little. A hundred hours seems an ambitious goal for such a project with a small team and limited funding - personally I'd be fine with a tighter, shorter game, specifically for a first commercial RPG project.

Good luck.
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