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April 17th, 2012, 15:01
You hae to respect this:
How are we different?

We also set out to make a game we were passionate about, guided by old school design sensibilities, for traditional gamers. The difference is that we started Grim Dawn over two years ago with no funding except for our personal savings.
Sigh. Just when the bills are piling up for renovating the house… I liked TQ. Not deeply, deeply loved it, but it was/is a great easy-play diversion, I love to sink half an hour into when I don't feel like playing a more complex RPG.
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