Originally Posted by Mr Smiley
Titan Quest was too fast-paced already. (Though I did enjoy it anyway.) Heck, almost every game of this ilk is too fast-paced. Just look at the trailers for Diablo III. I'm fed up with fast-paced action and colorful, flashy combat effects blown all out of proportion. The use of magic splashing colors all over the place is bad enough, but why must martial arts be accompanied by such fireworks?
How about a game with slow-paced, gritty and nuanced combat?