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April 20th, 2012, 13:50
I can't figure out what makes it efficient, if at all, since it seems to be the same amount of polygons only that the size (not poly count) of the model itself shrinks and gets bigger as you approach. They're using Speedtree and it has a really nice, built-in LOD system. I really hope it's a bug that they intend to fix.

And no it's not fixed yet according to Brother None on the RPGCodex forum, he has a review copy.
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