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April 29th, 2012, 18:14
Well here are my values, they push the pop in far enough to a distance that I consider unobtrusive. Oh you will still see it if you go looking for it but it should not be noticeable under actual gameplay… FPS took a somewhat nasty hit on my 5870 though (15 fps on average with a min of 30 measured). But I consider them acceptable for this sort of game…

Code:
			<High
				Item_Small="5500.0"
				Item_Medium="7500.0"
				Item_Large="8500.0"
				NPC_Small="5500.0"
				NPC_Medium="6500.0"
				NPC_Large="8500.0"
				Level_Small="16000.0"
				Level_Medium="18000.0"
				Level_Large="20000.0"
				Object_Small="6500.0"
				Object_Medium="8500.0"
				Object_Large="10500.0"
				SpeedTree_Small="11500.0"
				SpeedTree_Medium="12000.0"
				SpeedTree_Large="12500.0"
				Events_Small="7500.0"
				Events_Medium="8500.0"
				Events_Large="9500.0"
				Effects_Small="11500.0"
				Effects_Medium="12500.0"
				Effects_Large="13500.0"
				Lights="7000.0"
				Terrain="100000.0"				
			>
			</High>
I think the game looks pretty good really (with DOF off). I'll hold out a bit in the hope (against hope) that they do something about the bizarro plants, but I am sure I am going to have no trouble "training" myself to not see them if it comes down to that in the end
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