April 29th, 2012, 18:46
I enjoyed KoA a great deal for the first 25 or 30 hours; then the game entered a phase of overwhelming (almost mind-numbing) tedium… I literally couldn't bring myself to launch the game and throw those damn chakrams another 3,000 times. Which means the devs (including Rolston) failed with world-building.. with keeping my interest. I know others here played much further in the game and enjoyed it for what it was, but I don't think I could ever even consider buying another KoA game, if it was designed the same way.