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May 1st, 2012, 03:17
If you think about it a little, attributes are just bundles of skills that use a similar physical quality. They are a convenience for minimizing the number of stats you need to describe a character. Splitting out the attributes into a multitude of skills gives you more flexibility in building your character, but at a cost in added complexity. Skill trees are an alternative approach, but really they serve a similar purpose as abilities.
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