Joystiq - Why skills are in, attributes are out
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May 1st, 2012, 07:11
Realms of Arkania was not an attribute based game. It did have attributes, but the primary method of customizing your character was through skills. For it's time it had a pretty advanced skill system, although it didn't always do a good job of integrating them into the game.
Games like the wizardry series, and the infinity engine games (ie Baldur's Gate, Planescape, Icewind Dale) were far more attribute based. Although some later versions of both did start to add some minor skills. Then of course there was Ultima, Bard's Tale, Might and Magic, the Gold Box series such as Pool of Radiance. There were some games that used skills during this time, but for the most part it was the era of stats and classes as being the only customizable character features.
Originally Posted by
I take it that you've never played the Realms of Arkania series.
Last edited by fadedc; May 1st, 2012 at
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