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May 1st, 2012, 13:10
Originally Posted by Drithius View Post
I haven't played Rift, but, from what I've read, the rifts there are pretty basic events that don't change over time. In contrast, dynamic events actually change the world in GW2. For example, if you fail to protect a water supply during one event, it leads to another event that has noxious fumes coming up from the same water supply. Fail to defend a town, and you are in for one helluva tough fight taking it back from the enemy.

Bear in mind that all of these events reward sizable chunks of experience at the end. So fun interactive content + rewards = a win in my book.
Actually that is like Rift. These rifts would spawn at random places, and if left unchecked start spawning mobs, the longer, the stronger mobs, then mobs would start attacking nearby towns including NPCs etc. And yes there were rewards for it, but to me, like I said, was fun the first few times, but after the 4th or 5th rift it was just same old thing.
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