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May 2nd, 2012, 11:51
I'm playing on hard and a Cunning/Toughness/Voodoo character (no Guns for me and I want to see how far I can get w/o putting a single point in Blades, too).
Toughness is the skill I invested the majority of my points in early on, together with Cunning. I'd say that Toughness is useful. In the beginning, some creatures would one- or two-hit kill me but now (Sword Coast) it's more around three or four strikes before it's over so it helps in staying alive a little longer
I think I'd treat the skill as secondary if I would be playing on normal difficulty but on hard I consider it as a must have for my character since I want to spend the majority of my points in Cunning/Toughness and Voodoo and just about none in Blades or Guns.
If I would be putting more of an emphasis on Blades then I might neglect Toughness more but as it stands I need some serious defensive capabilities to balance out my nearly complete lack of offensive powers.
Join Date: Oct 2006
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