The other major foundation of Martinís books and the resultant show (sexy funtimes aside) is, of course, wanton violence. GOT:TG seemed to have all the hallmarks of a hacky-slashy meathead marathon, so I was a little surprised to discover that itís actually built around tactical pause-time combat in the vein of Knights of the Old Republic or Dragon Age. To an even greater degree than those are, I think. You pause, up pops some ability menus with the fight going on in super-super-slow motion behind it, you chain together up to 3 attacks, moves, spells, potions and whatnot, including switching foes mid-fight if you wish, you resume and then it all plays out in real-time.
Itís also surprisingly statty. In a somewhat MMOish way perhaps, with messages like Ďbleedingí, Ďmissí and precise HP loss popping, but in many cases this is there as a prompt to employ particular abilities. Mors, for instance, has special attacks which will cause double damage to bleeding enemies. Hammering your way through apparently wonít get you very far, so in theory itís a game of thrones, observation, tactical thinking and even memorisation.