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May 6th, 2012, 01:37
I just finished a Voodoo/Toughness focused run in about 42 hours, and I'd say that the most disappointing thing about the game was the lack of development of Mara. It was sort of like Darth Maul in the new Star Wars, he was evil because someone said he was, not because we saw him repeatedly force choke people to death for minor infractions (ala Vader). The overall narrative was rather non existent as well, and instead focused on vignettes per island that moved in a more personal path rather than the grandiose.

Regardless, I enjoyed almost every minute of my playthrough, which was rather thorough. The exploration was very rewarding to me, and had the story been a little more involving, this game could have easily been PB best overall effort yet.
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Join Date: Oct 2006
Location: Barva, Costa Rica
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