Originally Posted by wolfing
See, I happen to be on the game's side here. I do agree with you on tha map part, that should not have had a quest marker (I didn't even know there was one, I found it using the treasure map), but I definitely want the game to tell me where the NPC is for quests. Like I always say, it is my character who's in the game world. He can ask people around, go to the tavern, maybe he/she knows the town already. I have the worse memory, so I don't remember where any NPC is. Without quest markers I would have to basically either write names down in a paper, or explore the town every time I get a new quest.
A tradeoff would be for the automap to add names/locations/markers after you've talked to the NPC the first time.