What’s your proudest accomplishment since you started development of the new version of the game for the iPad?
We’ve had some pretty happy moments. We spent a lot of time in the code and, for lack of a better word, butchered a lot of MSC stuff and old Windows junk out of there. I think we reduced the size of the binary by a third almost. It was originally 10MB. We were able to get it down to 2MB or something like that. We’ve made some major changes to it.
Of course, there’s the effort of making it portable too. Now we’re redoing the UI. That’s going to be really exciting because it’ll open the game up to UI mods and all kinds of other wonderful stuff. I can’t say exactly how it’s going to do yet. We’re still iterating it to find out.
With our first passes, we were reworking the UI to be more flexible, where we can start making different changes, and then see where it goes. The benefit in that is that we can do different versions and different themes—we can have a couple of different styles of interface.
Designing for a tablet is significantly different from designing for PC so we’re playing with it to make it really good. I don’t pretend to know exactly the way the interface should be and then make it that way.