May 10th, 2012, 20:49
Not been convinced.
The combat system seems to be random. Same implementation of combat routines lead to different outcomes.
Another point: it looks like it is purely stats against stats. Playing a heavy armoured character and after cornering a light armoured NPC, the hit chances were not increased compared to when the same NPC had 7 seven cases free.
Not against turn by turn combat but the system should not be frozen in the past and should improve on its own.