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May 11th, 2012, 19:55
Originally Posted by JDR13 View Post
I suppose there's a possibility that the game can actually auto-adjust on the fly according to how much available RAM you have, but I think that would be unlikely.

And wouldn't objects like that be more affected by video RAM anyways? I don't see how system RAM would affect an object loading.
I don't think that is likely, might have something to do with the algorithm they use to calculate those things (the values you set are bias in a function used there) but I couldn't possibly guess what

If you run out of memory you'll know trust me (first textures will not load and then the inevitable crash)…
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