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May 15th, 2012, 18:20
Originally Posted by Alrik Fassbauer View Post
Thank you, but I rather meant the plot.
Try http://www.thesecretworld.com/gameplay

The Secret World is a massively multiplayer online world with a unique modern-day setting and unparalleled freedom of character progression.
Imagine if every myth, conspiracy theory and urban legend was true. Imagine a world where you can become anything you want to be, without restrictions such as classes or levels. This is the premise for The Secret World, Funcom’s upcoming massively multiplayer online game set in the modern-day real world.

From wiki
Story

The game will feature an original setting created by Funcom, with contemporary elements as well as "magic, myths, conspiracies and dark horrors."[12] Contrary to rumors spawned by the game's second working title, it has nothing to do with, nor is it inspired by, the .hack franchise and its setting.[13] Tørnquist debunked several rumors surrounding The Secret World, stating that "there are no aliens or sci-fi elements" in it.[14] He also denied any connection of TSW to The Longest Journey.[14]
At GDC 2009, Tørnquist revealed more about the setting and the story.[2] He stressed that the game is set in the "modern day real world" but also incorporates pieces of ancient mythologies, real and false history, urban legends, and pop culture, and ties them into an original back-story. The latter is said to go back in time for 100 million years and encompass long extinct ancient civilizations. The players will assume the roles of supernatural heroes who participate in a "future war between good and evil", fighting dark monsters that threaten the modern world. Tørnquist identified the genre of the story as dark fantasy, mentioning vampires, demons, and zombies. The players will be free to travel across different locations of the world (both real, like London, New York and Seoul, and mythical, e.g. Agartha, the legendary city located within Hollow Earth[15]) and even in time, to pursue the overall plot and investigate new mysteries in connection to the dark invasion. The overall plot will have a conclusion but the designers also leave room for future expansions.

Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
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