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May 18th, 2012, 08:10
Originally Posted by Swen Vincke
Ever since I started making RPG’s, I’ve been looking to recreate for other people the same experience I had with Ultima VII – it really is my drive.
This makes me very hopeful and semi-hyped for Project E.

Originally Posted by Swen Vincke
Then the second mistake was made – the joys of console development steered Divinity II far away from the original idea, and so many compromises were made in that game that what shipped was but a shadow of what I had envisioned it to be.
While some of that was rectified it with the release of Divinity II: Dragon Knight Saga, in truth there are only a few gameplay moments in there that come close to the reason I set up this company.
And this, oh good lordy, this makes me very happy and very hopeful for Project E. I never got much into Div II (neither ED nor DKS) and always felt it had a lot of promise and some great ideas, but the implementation and end result didn't live up to that promise. To me it was a flawed gem that never really got to truly shine.

Also, isometric FTW!

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