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May 19th, 2012, 00:11
So the question becomes if I, as a game designer, want to introduce the same level of time pressure and instill the player with a sense of urgency, what can I do?
Easy one. Make your game online dependent and charge the users for their playtime.

Glad I could help there.
Cacheperl is offline




Join Date: May 2012
Posts: 295