Obsidian Entertainment - MCA on Quest Time Limits
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May 19th, 2012, 03:17
The timer in fallout 1 gave a nice sense of pressure though. The whole 'gaming how I want without consequences' thing just weakens things in my opinion. If you hear that raiders have just kidnapped some farmers and then go off for a game month to explore instead, you really shouldn't expect those raiders to have kept their hostages alive for all that time. It's even worse in those JRPGS where the end-boss has risen his castle of doom and is about to enact his world-ending plan, and instead of worrying you're off breeding gold chocobos or gathering the elements of light so you can get the Maser Sword instead.
Join Date: Mar 2012
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