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May 20th, 2012, 18:02
I think they have their place, but it has to be something considered very carefully before one implements it of course. Those kinds of restrictions will turn a lot of people off, like the time limit in Fallout or the spirit eater mechanic in Mask of the Betrayer.

For Fallout, I thought the time limit fit in well. And I also think it focused the game, which is good because Fallout 1 isn't all that big and doesn't have enormous amounts of content to experience anyway.
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