Yep, caught it this time. It is still visible standing on the top of the hill but if you run towards it from a certain direction it pops in late for some reason… I doubt its driver related or something that you can tweak away… Just a glitch like the one I described for Risen 2.
Having roamed around quite a bit to test the ssd loading etc I believe this is a very rare occurrence…
You can ofcourse tweak the object values further as we discussed and see if it pushes it in a distance where the ground geometry hides the popin. Me I had enough fooling around for a while (what with today's G2 session

)…