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May 20th, 2012, 21:44
Originally Posted by vurt View Post
Ok i might have found the problem, one of the meshes were in fact so large that it became invisible. I must have put in 100 for size instead of 1 or something when exporting it, most probably causing some collision and performance problems.
Yep, you nailed it. Performance in khorinis is mostly up to standards. Very nice.

Is there a possibility of a similar problem when looking towards that island off the harbor ? FPS drops to 30- there and the same if I climb the cliffs above Khorinis and look at that direction… (they climb back to 50 when looking at the sea but not towards that direction, from the cliffs, next to the lighthouse i.e.)
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