Obsidian Entertainment - MCA on Quest Time Limits
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May 21st, 2012, 16:59
I like in game consequences for taking too long. "QUEST FAILED" is really "DEVELOPER COULDNT COME UP WITH ANYTHING BETTER". If you don't complete an objective in a timely fashion it should alter things without being a "screw it, I'm just going to reload" moment.
Didn't make it to the Castle in time to ?whatever? Well now you have to rush to a deep dark dungeon and you'll have another chance to ?whatever?.
Altering rewards for timed completion works too. Or, god forbid, we could even fork the entire plot (or subplot).
Join Date: May 2008
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