View Single Post


May 22nd, 2012, 18:18
The AI is similar to what you find in games like BG2 or DA:O* really.

As for difficulty spike, seems the guy who wrote that wanted a walk in the park without using the pause system. Harder fights require more careful usage of your abilities. No different than "boss" fight in normal RPGs really.
azarhal is offline




Join Date: Oct 2007
Posts: 3,064