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May 24th, 2012, 14:13
Originally Posted by drae View Post
Why do I get the impression that a lot of people think Blizzard's always online feature was included to prevent piracy? The always online feature in Diablo 3 was NOT included to stop piracy. It was implemented to protect their auction house cash cow by preventing item hacking and cheating (which was what ruined online play in Diablo 2). Blizzard couldn't care less about piracy and they've gone on record stating that fighting piracy with DRM is a losing battle.


We need our development teams focused on content and cool features, not anti-piracy technology.
That is when it goes off track. They somehow spot rather well the defaults of DRM and why allocating resources could lead to a dangerous slope. And they slipt by claiming cool features and content when actually, the efforts are focused on protecting a cash cow system.
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