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May 24th, 2012, 14:30
Originally Posted by drae View Post
Why do I get the impression that a lot of people think Blizzard's always online feature was included to prevent piracy? The always online feature in Diablo 3 was NOT included to stop piracy. It was implemented to protect their auction house cash cow by preventing item hacking and cheating (which was what ruined online play in Diablo 2). Blizzard couldn't care less about piracy and they've gone on record stating that fighting piracy with DRM is a losing battle.



http://www.videogamer.com/pc/starcra…ew-2380-2.html
I suppose you believe everything politicians say too. I have no doubt that item hacking was 1 reason blizzard did this but item hacking is irrelevant on the single player side of things. To think that they haven't though of piracy at all in this decision is naive.
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