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May 24th, 2012, 16:35
Originally Posted by ChienAboyeur View Post
It is in the interest of any supply side to charge unneeded work. Thanks to the buyers, Blizzard has achieved that. And when the supply side is mostly composed with perpetual online requirement, the other segments of the demand side will be forced into a corner: either comply or not play.
Which is to say, it's not a corner at all, because not playing is no hardship at all. The value for money question remains equally valid and can be answered by those players playing the game or not. This 6M figure indicates that a lot more people think D3 is value for money compared to other PC games.
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