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June 3rd, 2012, 06:53
Here's the chart I was looking for:

http://www.jacehallshow.com/blog/how…60-bucks-goes/

Click the chart at the top to see a big version.

As for Xbox specifically, see: http://en.wikipedia.org/wiki/Indepen…me_development

"Manufacturers often impose a strict approval process and take a percentage of the game's net profit in addition to yearly developer fees. As of this writing[when?], to develop for Nintendo Wii, Xbox 360, or PlayStation 3 requires an SDK license fee of between US$2,000 and $10,000, in addition to yearly developer fees and profit cuts, although development for Xbox Live Indie Games only requires a $99/year Creators Club membership and Microsoft takes 30% of sales."

Note that we have differing figures of 20% (chart) and 30% (Indie development article). I don't know which is correct. But it is clear that the console manufacturers do get a big cut off the top.

Here's another source that says $12/$60 (20%) to console maker — http://www.gametrailers.com/video/ep…h-attack/64278
— jump to 3 min 20 sec on video.

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Last edited by RPGFool; June 3rd, 2012 at 07:12.
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