Iron Defenders modules have been converted to "collars". All class pets (artificer dogs, druid wolves, etc), now use "collars" to obtain extra gear-based abilities. Note that currently, only Iron Defenders are capable of utilizing breath weapon collars. All existing modules have been renamed "collars".
Changes have been made to the way that Poisons and Diseases behave in the game to be more inline with D&D rules
Many parts of the UI have been updated or refreshed to be more D&D-setting-neutral, rather than Eberron or Forgotten Realms specific.
The DDO game name and basic logo has been updated to be more friendly to multiple D&D universes. We're now "Dungeons & Dragons Online" with a new logo to match!
The game menu is now located in the lower left of the screen. Click the DDO dragon ampersand (&) to pull up the menu. You may shrink the menu to icon-only by clicking the eye symbol.
It is now possible to save your UI layout/options between different characters, accounts, computers, and monitor resolutions!
Escape Key closing for windows now closes all panel windows when pressed.
An all new orchestral music score has been added to DDO!
Docents can no longer generate with race restrictions, because that would be silly.
Corrected spelling errors in the Xoriat Insanity Sword's description… it's not THAT crazy.
Avast! The denizens of Three-Barrel Cove now be holdin unique treasure fer intrepid level 4 - 6 land lubbers to find. Track ye down eighteen new items in both the adventure area and from quest rewards.
Arrow trails have returned to following arrows. Rumor has it they were following the Grateful Dead for a while.
House Cannith has done some remodeling on the Cannith & Kundarak Crafting Hall doors so that they no longer blind patrons with the light of a thousand burning Fireballs.
New varieties of trees and grasses have arrived to DDO. These plants are native to the Forgotten Realms. The Druidic Gatekeepers ask that adventurers returning from the Realms not bring back plant cuttings so as not to disrupt the fragile Xen'drik jungle ecosystem with potentially invasive species of wild plants.